Market expansion The gaming industry will continue to grow over the next five years, with annual revenues expected to exceed 48 trillion yen by 2028

game
0001Jul. 21, 2024 (Sun) 02:13:10.15ID:HeTOtW0x9
Although the gaming industry has been heavily impacted by job cuts and position attrition over the past few years, it is still on track to experience strong growth over the next five years. A new report from PricewaterhouseCoopers (PwC) predicts that annual revenues will exceed $300 billion by 2028, more than double 2019 revenues.

According to the Global Telecom and Entertainment & Media Outlook 2024-2028 released this week, gaming is one of the fastest growing large sectors in the entertainment and media industry. The report states that gaming will account for 9% of the total market by 2028, although “the pace of growth will slow as the segment matures.”

The report, which covers 53 regions across North America, Europe, the Middle East, Africa, Latin America and Asia Pacific (approximately 80% of the world’s population), cites social and casual gaming platforms as the drivers of accelerating wealth growth over the next four years. These will account for 68.7% of total revenue in 2023, and are expected to reach 76.4% by 2028.

According to PwC, this trend will cause traditional gaming to decline from 28.6% to 21.4% of the industry over the next five years. Esports (competitive video games) and in-game advertising have also been seen as major revenue sources in recent years, but they are expected to remain a “very small component” of less than 3% of total revenue by 2028. Of course, the first Esports World Cup currently being held in Saudi Arabia will aim to change this situation.

Asia Pacific will play a role in driving the transformation as it is the largest revenue generating region for video games and esports. In 2023, the region generated revenue of $109.6 billion (48.1%), but PwC expects it to reach $181.8 billion (54.4%) by 2028. The market continues to expand, and while Japan and China remain gamer hubs, the company cites Indonesia and Pakistan as key countries for growth.

While industry revenues have traditionally been characterised by game purchases and subscriptions, PwC says in-game advertising will become more prominent. In-app revenues from social and casual games are forecast to surge from $82.9 billion to $147.9 billion by 2028, while in-game advertising revenues are expected to grow more slowly from $72.4 billion to $106.6 billion.

PwC cites the rumoured 2025 launch of the Nintendo Switch successor as a key driver, along with “investment in new products, new technologies and new business models.” Younger generations are expected to continue to drive the market, and PwC also noted that Disney and Epic Games are currently working to combine Fortnite with popular content series from Star Wars, Marvel, and Pixar.

Market expansion The gaming industry will continue to grow over the next five years, with annual revenues expected to exceed 48 trillion yen by 2028-0

Yahoo!ニュース
Yahoo!ニュースは、新聞・通信社が配信するニュースのほか、映像、雑誌や個人の書き手が執筆する記事など多種多様なニュースを掲載しています。
0040Anonymous DonburakoJul. 21, 2024 (Sun) 03:06:38.27ID:f+gZ3hhE0(3/6)
>>1

> Industry revenues have traditionally been characterized by game purchases and subscriptions, but PwC says in-game advertising will become more prominent.

So it’s all about advertising.

0071Anonymous DonburakoJul. 21, 2024 (Sun) 03:39:16.38ID:JQ9iPNnI0
>>1
Paying for things has become a game
Idiots still play smartphone games today lol
They’re as smart as pachinko addicts
0003Anonymous DonburakoJul. 21, 2024 (Sun) 02:14:04.68ID:Q/tcJ2Ki0
Are there any interesting games?
0004Anonymous DonburakoJul. 21, 2024 (Sun) 02:14:43.38ID:Ec51AtRw0
E-Games is failing
0005Anonymous DonburakoJul. 21, 2024 (Sun) 02:15:10.08ID:qMnuUYVP0
E-sports is pretty minor in Japan. I hear they’re even doing it in club activities these days.
0006Guard [lv.6] [Sprout]Jul. 21, 2024 (Sun) 02:17:17.56ID:H4vNiG1c0
My fingers start to cramp when I play games for a bit. I hate aging.
0007Anonymous DonburakoJul. 21, 2024 (Sun) 02:18:02.88ID:LNBCCk4Q0(1/7)
The good old days, old man: “The good old days”
0008Anonymous DonburakoJul. 21, 2024 (Sun) 02:19:11.42ID:M98Ew/Ki0
Wherever Japan is excluded, things get better.
0009Anonymous DonburakoJul. 21, 2024 (Sun) 02:20:11.83ID:esKqlmJT0
It seems like the Japanese game industry is just on the decline.
0010Anonymous DonburakoJul. 21, 2024 (Sun) 02:21:52.21ID:2ElOcPOF0
>>9
There are quite a few manufacturers with record profits.
0011Anonymous DonburakoJul. 21, 2024 (Sun) 02:23:16.15ID:tDm1W1Rw0
We’re running out of ideas and it’s probably impossible unless a new device is invented.
0013Anonymous DonburakoJul. 21, 2024 (Sun) 02:23:44.31ID:FCwjD1Qv0
When I was about 35, even playing games started to feel like a chore, and now I’m 40, I don’t play them at all.
0089Anonymous DonburakoJul. 21, 2024 (Sun) 04:13:28.68ID:TthxE+Zz0
>>13
If you start thinking, “What is the point of this work?”, it’s no good.
0014Anonymous DonburakoJul. 21, 2024 (Sun) 02:23:57.19ID:aQbRk0N40
I only have the impression that it’s been going downhill since the late 90s.
0015Anonymous DonburakoJul. 21, 2024 (Sun) 02:29:14.48ID:cVqRbz1b0
Game subscription fees are expensive, but I wonder if users can get their money’s worth. There are only 24 hours in a day though.
0016Security Guard [Lv.4]Jul. 21, 2024 (Sun) 02:29:29.40ID:Al4Gq8hJ0
Money has become such an important objective that it’s a waste of the game!!!
0017Anonymous DonburakoJul. 21, 2024 (Sun) 02:31:17.90ID:LbbPMv+q0
In addition, Japan
0018Anonymous DonburakoJul. 21, 2024 (Sun) 02:32:49.76ID:qcSa97R/0
It feels really weird to think of growth as a result of staff cuts and fewer positions.
0019Anonymous DonburakoJul. 21, 2024 (Sun) 02:32:51.44ID:eHk1fvhj0
There are really more and more games that don’t support Japanese.

It might not be long before Japan is no longer a part of Asia.

0020Anonymous DonburakoJul. 21, 2024 (Sun) 02:33:45.44ID:yugPSkO10
>>19
Huh? There wasn’t much Japanese support in the past.
0021Anonymous DonburakoJul. 21, 2024 (Sun) 02:34:09.73ID:KNUgw4oi0
I think Nintendo will be leading the way in Japan too. Sony and Square Enix don’t seem to be able to do it anymore.
0022Anonymous DonburakoJul. 21, 2024 (Sun) 02:36:23.31ID:G+qTkRM00
If in-game spending becomes too prevalent, the market will grow based on monetary value.
0023Security Guard [lv.19]Jul. 21, 2024 (Sun) 02:36:57.16ID:sKgIpT+40
I’ll stick with the Switch for now.
I don’t think there’ll be a successor to the Switch until the shortage calms down.
Competition? No interest.
0024Anonymous DonburakoJul. 21, 2024 (Sun) 02:42:47.10ID:X7argEtn0
There is only room for growth in overseas games.
0025Anonymous DonburakoJul. 21, 2024 (Sun) 02:42:47.85ID:yB+bsH2H0
Gamers’ bad personalities are terrible.
0028Anonymous DonburakoJul. 21, 2024 (Sun) 02:47:08.19ID:bSSeDHxQ0
Explain the causal relationship between the game industry and the declining birthrate
0029Anonymous DonburakoJul. 21, 2024 (Sun) 02:47:20.67ID:5r8piZEE0(1/5)
I have the impression that the Japanese game industry has been almost completely taken over by smartphone games, but I wonder if that’s really true. There aren’t any interesting new releases or big titles. Nintendo has a lot of games that seem to be aimed at kids. In recent years, I have a strong impression that From has been doing well with Elden Ring and AC.
0043Anonymous DonburakoJul. 21, 2024 (Sun) 03:15:14.39ID:bTfEr6C80
>>29
For many years, Japanese companies have been exploiting smartphones with garbage, so the market is gradually shrinking and people are starting to wake up. Also, they can’t keep up with the high quality of Chinese games. CS is being done by Nintendo and Capcom From, but the head of Capcom’s Monster Hunter division said that development costs are rising so the price of software should go up, but if that happens, I think people will stop buying and wait for sales.
0030Anonymous DonburakoJul. 21, 2024 (Sun) 02:50:58.17ID:OB3Mj8pn0
Can Square Enix make a comeback?
0055(; ゚Д゚) Koro Neko Movie (tentative) 10 ◆efvlpniye33oJul. 21, 2024 (Sun) 03:25:03.41ID:DDZN5gXG0(3/3)
>>30
(;゚Д゚) It would be possible if Lolita Syndrome’s new work was released with a Z rating.
0031Anonymous DonburakoJul. 21, 2024 (Sun) 02:52:01.88ID:/xjY2Wuz0
If we could earn 48 trillion a year, wouldn’t we be able to pay back a third of Japan’s debt in 10 years?
0032Security Guard [Lv.12]Jul. 21, 2024 (Sun) 02:53:09.17ID:DR7eREqd0
Nintendo, Capcom, FromSoftware, and Nihon Falcom will probably survive, but the rest… I think it would be better for the world if Square Enix went bust soon.
0033Anonymous DonburakoJul. 21, 2024 (Sun) 02:54:41.92ID:LNBCCk4Q0(2/7)
“The heyday of video games coincided exactly with the time when I was a teenager,” said the old man.
0034Anonymous DonburakoJul. 21, 2024 (Sun) 02:57:39.65ID:f+gZ3hhE0(2/6)
>>33, are you an old man who still thinks he’s young? lol
Once you’re over 40, you’re on this side. You need to realize that early.
0035Anonymous DonburakoJul. 21, 2024 (Sun) 02:58:35.61ID:wYJ6+BuV0
Japan is full of stupid pay-to-play social games
Reference: https://asahi.5ch.net/test/read.cgi/newsplus/1721495590

Other languages: 【市場拡大】ゲーム業界は今後5年でさらに成長、2028年までに年間収益48兆円超え

Comments

Copied title and URL